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Interactive Storytelling: Techniques for 21st Century Fiction
by Andrew S. Glassner
Paperback, 511 Pages, Published 2004 by A K Peters

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An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics)
by Andrew S. Glassner
Hardcover, 327 Pages, Published 1989 by Morgan Kaufmann

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3D Computer Graphics: A User's Guide for Artists and Designers (Draw Books)
by Andrew S. Glassner
Paperback, 214 Pages, Published 1991 by Herbert Press Ltd

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Principles of Digital Image Synthesis (The Morgan Kaufmann Series in Computer Graphics)
by Andrew S. Glassner
Hardcover, 1400 Pages, Published 1995 by Morgan Kaufmann

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Graphic Gems Package (The Morgan Kaufmann Series in Computer Graphics)
by Andrew S. Glassner (Editor), James Arvo (Editor), David Kirk (Editor)
Hardcover, 2107 Pages, Published 1994 by Morgan Kaufmann

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3D Computer Graphics (New Ed Edition)
by Andrew S. Glassner
Paperback, 232 Pages, Published 2000 by The Lyons Press, New Ed Edition

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Computer Graphics : Proceedings : Siggraph 94 Conference Proceedings July 24 29 1994
by Andrew S. Glassner
Paperback, 512 Pages, Published 1994 by Assn for Computing Machinery

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Graphics Gems I (Graphics Gems - IBM) (New Ed Edition)
by Andrew S. Glassner
Hardcover, 864 Pages, Published 1994 by Morgan Kaufmann, New Ed Edition

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Academic Press Professional Graphics CD-ROM Library: Windows/Macintosh/UNIX
by Andrew S. Glassner
CD-ROM, Published 1995 by AP Professional

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Andrew Glassner's Notebook: Recreational Computer Graphics (The Morgan Kaufmann Series in Computer Graphics & Geometric Modeling)
by Andrew S. Glassner
Paperback, 328 Pages, Published 1999 by Morgan Kaufmann Publishers In

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