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 |  | Interactive Storytelling: Techniques for 21st Century Fiction by Andrew S. Glassner Paperback, 511 Pages, Published 2004 by A K Peters
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 |  | An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics) by Andrew S. Glassner Hardcover, 327 Pages, Published 1989 by Morgan Kaufmann
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 |  | 3D Computer Graphics: A User's Guide for Artists and Designers (Draw Books) by Andrew S. Glassner Paperback, 214 Pages, Published 1991 by Herbert Press Ltd
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 |  | Principles of Digital Image Synthesis (The Morgan Kaufmann Series in Computer Graphics) by Andrew S. Glassner Hardcover, 1400 Pages, Published 1995 by Morgan Kaufmann
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 |  | Graphic Gems Package (The Morgan Kaufmann Series in Computer Graphics) by Andrew S. Glassner (Editor), James Arvo (Editor), David Kirk (Editor) Hardcover, 2107 Pages, Published 1994 by Morgan Kaufmann
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 |  | 3D Computer Graphics (New Ed Edition) by Andrew S. Glassner Paperback, 232 Pages, Published 2000 by The Lyons Press, New Ed Edition
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 |  | Computer Graphics : Proceedings : Siggraph 94 Conference Proceedings July 24 29 1994 by Andrew S. Glassner Paperback, 512 Pages, Published 1994 by Assn for Computing Machinery
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 |  | Graphics Gems I (Graphics Gems - IBM) (New Ed Edition) by Andrew S. Glassner Hardcover, 864 Pages, Published 1994 by Morgan Kaufmann, New Ed Edition
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 |  | Academic Press Professional Graphics CD-ROM Library: Windows/Macintosh/UNIX by Andrew S. Glassner CD-ROM, Published 1995 by AP Professional
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 |  | Andrew Glassner's Notebook: Recreational Computer Graphics (The Morgan Kaufmann Series in Computer Graphics & Geometric Modeling) by Andrew S. Glassner Paperback, 328 Pages, Published 1999 by Morgan Kaufmann Publishers In
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