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Books 1 - 10 of 36 | Previous | Next


Scientific Visualization and Graphics Simulation
by Daniel Thalmann (Editor)
Hardcover, 274 Pages, Published 1990 by John Wiley & Sons

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Handbook of Virtual Humans
by Daniel Thalmann, Nadia Magnenat-Thalmann (Editor)
Hardcover, 468 Pages, Published 2004 by WileyBlackwell

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Synthetic Actors in Computer-Generated 3d Films
by N. Magnenat-Thalmann, Daniel Thalmann
Paperback, 129 Pages, Published 1990 by Springer-Verlag Berlin and Heidelberg GmbH & Co. K

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Creating and Animating the Virtual World (Computer Animation)
by Nadia Magnenat-Thalmann (Editor), Daniel Thalmann (Editor)
Hardcover, 300 Pages, Published 1992 by Springer-Verlag Berlin and Heidelberg GmbH & Co. K

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Communicating With Virtual Worlds (Cgs Cg International)
by Nadia Magnenat Thalmann, Daniel Thalmann (Editor)
Hardcover, 622 Pages, Published 1993 by Springer-Verlag

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Computer Animation
by Nadia Magnenat-Thalmann (Editor), Daniel Thalmann (Editor)
Hardcover, 252 Pages, Published 1990 by Springer-Verlag Berlin and Heidelberg GmbH & Co. K

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Models and Techniques in Computer Animation
by Nadia Magnenat-Thalmann (Editor), Daniel Thalmann (Editor)
Hardcover, 301 Pages, Published 1993 by Springer-Verlag Berlin and Heidelberg GmbH & Co. K

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Virtual Worlds and Multimedia (Wiley Professional Computing)
by Nadia MagnenatThalmann (Editor), Daniel Thalmann (Editor)
Hardcover, 232 Pages, Published 1993 by John Wiley & Sons

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Models and Techniques in Computer Animation (Cgs Computer Animation Series)
by Nadia Magnenat Thalmann, Daniel Thalmann (Editor)
Hardcover, 301 Pages, Published 1993 by Springer-Verlag

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Computer-Generated Images: The State of the Art. Proceedings of Graphics Interface '85
by N. Magnenat-Thalmann, Daniel Thalmann
Hardcover, 497 Pages, Published 1985 by Springer-Verlag Berlin and Heidelberg GmbH & Co. K

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