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Northeastern University - FALL SEMESTER 2010

Textbooks for Course GAME 3150

Section 15629

      
Game Engine Architecture ()
by Jason Gregory, Jeff Lander (Foreword), Matt Whiting (Foreword), Matthew (Frw) Whiting
Hardcover, 864 Pages, Published

ISBN-10: 1-56881-413-5        / 1568814135

ISBN-13: 978-1-56881-413-1 / 9781568814131

A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electro


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