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Student Book Exchange - ETSU FALL 2010

Textbooks for Course CSCI 5957

Section 001

      
Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) ()
by Ian Millington
Hardcover, 480 Pages, Published

ISBN-10: 0-12-369471-X        / 012369471X

ISBN-13: 978-0-12-369471-3 / 9780123694713

Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and


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