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Student Book Exchange - ETSU FALL 2010 | ||
Section 001 | ||
Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) (1st Edition) by Ian Millington Hardcover, 480 Pages, Published 2007 ISBN-10: 0-12-369471-X / 012369471X ISBN-13: 978-0-12-369471-3 / 9780123694713 Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and |