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DePaul University Loop Campus - FALL 2010

Textbooks for Course GPH 321

Section 701

      
Mathematics for 3D Game Programming and Computer Graphics, Second Edition ()
by Eric Lengyel
Hardcover, 551 Pages, Published

ISBN-10: 1-58450-277-0        / 1584502770

ISBN-13: 978-1-58450-277-7 / 9781584502777

This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at


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