|
DePaul University Loop Campus - FALL 2010 | ||
Section 701 | ||
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (2nd Edition) by Eric Lengyel Hardcover, 551 Pages, Published 2003 ISBN-10: 1-58450-277-0 / 1584502770 ISBN-13: 978-1-58450-277-7 / 9781584502777 This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at |