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Austin Community College - SPRING 2011 | ||
Section 001 | ||
Physics for Game Developers (1st Edition) by David M. Bourg Paperback, 336 Pages, Published 2001 ISBN-10: 0-596-00006-5 / 0596000065 ISBN-13: 978-0-596-00006-6 / 9780596000066 Aimed at the game developer or student/hobbyist interested in physics, Physics for Game Developers reviews all the math for creating realistic motion and collisions for cars, airplanes, boats, projectiles, and other objects along with C/C++ code for Windows. While this authoritative guide isn't for |