|
Indiana - Purdue University Indianapolis - Spring 2008 | ||
Section 26357 | ||
More OpenGL Game Programming (2nd Edition) by Dave Astle Editor, Kevin Hawkins, Premier Development, Technology Development Course, Catherine Karayanis Paperback, 626 Pages, Published 2005 ISBN-10: 1-59200-830-5 / 1592008305 ISBN-13: 978-1-59200-830-8 / 9781592008308 "More OpenGL Game Programming" covers the use of OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It includes coverage of shaders, an important new addition to OpenGL. Building upon the foundation laid in "Beginning OpenGL Game Programming", this book offe |