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Indiana - Purdue University Indianapolis - Spring 2008

Textbooks for Course CSCI 437

Section 26357

      
More OpenGL Game Programming ()
by Dave Astle Editor, Kevin Hawkins, Premier Development, Technology Development Course, Catherine Karayanis
Paperback, 626 Pages, Published

ISBN-10: 1-59200-830-5        / 1592008305

ISBN-13: 978-1-59200-830-8 / 9781592008308

"More OpenGL Game Programming" covers the use of OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It includes coverage of shaders, an important new addition to OpenGL. Building upon the foundation laid in "Beginning OpenGL Game Programming", this book offe


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