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Rider University - FALL 2012 | ||
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Level Design for Games: Creating Compelling Game Experiences (1st Edition) by Phil Co, Vincent Fitzpatrick Paperback, 352 Pages, Published 2006 ISBN-10: 0-321-37597-1 / 0321375971 ISBN-13: 978-0-321-37597-1 / 9780321375971 At the heart of any great computer game are expertly designed levels: the locales and stages that define gameplay. And at the core of any strong game development team are the level designers: the people who create the spaces and environments that you move through while playing the game. And beca |