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![]() | Software Engineering: An Object-Oriented Perspective by Eric J. Braude ISBN-10: 9780471322085 ISBN-10: 0-471-32208-3 ISBN-13: 9780471322085 ISBN-13: 978-0-471-32208-5 Hardcover 2000-11-06 Wiley Find Lowest Price | |
Editorials | ||
Product Description This book has been written to communicate the complexity of software engineering, a field that is on the rise. Braude has combined practical industrial experience with up-to-date academic experience to give the reader a feel for the complexity and important issues of real-world development. A longitudinal case study using IEEE standards is implemented throughout the book, along with many other examples, which enables the reader to understand the implications of quality factors, proper requirements documents, appropriate design, and appropriate project management techniques. | ||
Reviews | ||
Unfortunate for the poor trees who contributed to this book The only reason I have this book is because my company funded a course taught by the author. Unfortunately the content of the book is so academic that it is completely unrealistic in the real world. While you can use Object Oriented approaches for many things, I think gathering requirements should be done differently. The problem with his approach is you immediately jump to design before any analysis and could easily call into object hell right out of the gate. | ||
Epic waste of resources I would only buy this book if it was absolutely required by the class. It was entirely worthless in terms of writing software. Even if its required you can probably get away with using the powerpoint slides availabile on the web. I can't wait to sell my copy and free up the room on my bookshelf and in my head. | ||
Big projects really are different A typical programmer's education has almost nothing to do with real industrial practice. Solo homework assignments may be due in two weeks - projects with tens of people may be due in two years. Classwork typically teaches technical skill. Real projects demand organizational skills for moving a volatile roster of team members towards a single goal. Braude's book tries to bridge that gap. The book is clearly meant for a classroom, and is built around a term-long team project. It drives home the point that a project is bigger than any one person. Its documentation is what holds it together and gives it continuity. What's written down is the project's memory. This is where computing professionals step ahead of the children. Face it: programming is the fun part, and project documentation is not. The paycheck is not for play-time, though. Grown-ups understand their responsibilities to their employers, to their teams, and to their project's future. This book helps instil that understanding. Braude's text uses the IEEE software documentation standards as the basis for project organization. It's easy to nit-pick the that huge, dry body of standards - I've done so myself. Still, they are the product of long thought and experience, and they provide a complete, well-tested framework. Braude summarizes that corpus of standards, and makes it clear that hair-splitting compliance is not useful. Instead, the standards act as a checklist, making sure that no major points are forgotten. Practitioners can then add or omit as needed, based on knowledge their projects' needs. For its intended purpose, I can't imagine any book being much better. As an extra, Braude gives a sample project and other class materials at the publisher's web site. I've had real success teaching from this book. Toward the end of the term, one student declared himself a convert and said the standards were "worth their weight in gold." | ||
Software Engineering The good points: It is very complete, covering process, life-cycles and metrics. It is geared towards medium to large company software development environments (places where processes are needed and used). The bad points: | ||