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![]() | Artificial Life Models in Software by Andrew Adamatzky (Editor), Maciej Komosinski (Editor) ISBN-10: 9781852339456 ISBN-10: 1-85233-945-4 ISBN-13: 9781852339456 ISBN-13: 978-1-85233-945-6 Hardcover 2005-07-22 Springer Find Lowest Price | |
Editorials | ||
Product Description This book introduces software tools, environments & realities dealing with creation, imitation & analysis of artefactual, virtual & living forms. It is unique because it is written not simply by academics but by those who personally design & produce software, hardware & art installations in artificial life, simulated complex systems & virtual reality. This timely volume presents a nearly exhaustive overview and original analysis of non-profit software packages of simulated and would-be worlds. Topics, include: · simulation of real and imaginary life forms, · cellular automata, · complex systems, · emergent behaviour, · computational societies · and evolving forms. The academic & research community needs an informal introduction & guidance in modern software tools for modelling & simulation of life-like phenomena ? Artificial Life Models in Software fills this gap & provides invaluable information to both professional & amateur readers,offering detailed reviews of contemporary software for artificial life. | ||
Reviews | ||
a sequel to the Game of Life Remember Conway's Game of Life? Surely you must, if you are interested in this book. The Game has been around since the 70s. The editors have cultivated recent research papers that demonstrate how far the field has advanced. Reinforced by some pretty colour plates that depict artificial entities [dare we call them living?] in some surroundings. These include the modelling of bee flights through a garden, and simulated trajectories of a group of bacteria. Nor is the Game of Life ignored. One plate shows it in three dimensions. The Game is played in 2 dimensions, with time as the third dimension. An obvious choice that gives interesting trajectories of the cells. The narrative adds to the illustrations. By describing a variety of computer simulations [worlds?]. Where the experimenter can tweak many parameters, and watch her world unfold. Some worlds are impressively rich in complexity of observed behaviours. The only drawback in the book is its skimpy index. A mere two pages. It should have been more detailed. | ||