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Play Design by Chaim Gingold 593 Pages, Published 2016 ISBN-13: 978-1-339-95625-1, ISBN: 1-339-95625-X |
Third Person Authoring and Exploring Vast Narratives (The MIT Press) by Pat Harrigan, Noah Wardrip-Fruin, Lance Parkin, Walter Jon Williams, Paul Cornell, Kate Orman, Dave Sim, Rafael Alvarez, Robin D. Laws, Kenneth Hite, A. Scott Glancy, Greg Stafford, Monte Cook, Richard A. Bartle, Ken Rolston, Matthew P. Miller, Chaim Gingold, Norman Klein, Tamiko Thiel, Adriene Jenik, Sarah Lewison, Richard Grossman, David Kalat, Robert M. Price, William E. Mcdonald, Michael Bonesteel, Trina Robbins, Stanford Carpenter, Stuart Moulthrop, Sam Ford, David Lavery, Sean O'sullivan, Matt Hills, Anne Cranny-Francis, John Tulloch, Matthew G. Kirschenbaum, William H. Huber, Tanya Krzywinska, Ren Reynolds, Henry Lowood, Jason Mittell Hardcover, 492 Pages, Published 2009 by The Mit Press ISBN-13: 978-0-262-23263-0, ISBN: 0-262-23263-4 |
Building SimCity How to Put the World in a Machine by Chaim Gingold 488 Pages, Published 2024 by Mit Press ISBN-13: 978-0-262-54748-2, ISBN: 0-262-54748-1 |
Third Person(Reprint) Authoring and Exploring Vast Narratives (The MIT Press) by Pat Harrigan, Lance Parkin, Paul Cornell, Kate Orman, Dave Sim, Rafael Alvarez, Kenneth Hite, Greg Stafford, Monte Cook, Ken Rolston, Chaim Gingold, Norman Klein, Tamiko Thiel, Adriene Jenik, Sarah Lewison, Richard Grossman, David Kalat, Trina Robbins, Stanford Carpenter, Michael Bonesteel, Stuart Moulthrop, Sam Ford, David Lavery, Sean O'sullivan, Matt Hills, Noah Wardrip-Fruin, Walter Jon Williams, Robin D. Laws, A. Scott Glancy, Richard A. Bartle, Matthew P. Miller, Robert M. Price, William E. Mcdonald, Anne Cranny-Francis, John Tulloch, Matthew G. Kirschenbaum, William H. Huber, Tanya Krzywinska, Ren Reynolds, Henry Lowood, Jason Mittell, The Mit Press Paperback, 492 Pages, Published 2017 by The Mit Press ISBN-13: 978-0-262-53379-9, ISBN: 0-262-53379-0 |
Space Time Play(1st Edition) by Friedrich Von Borries , Steffen P. Walz , Matthias Böttger , Drew Davidson , Heather Kelley , Julian Kücklich , Steffen Peter Walz , Matthias Bèottger , Julian Kèucklich , Birkhã¤User Architecture , Birkhäuser Architecture Paperback, 495 Pages, Published 2007 by Birkhäuser Architecture ISBN-13: 978-3-7643-8414-2, ISBN: 3-7643-8414-X |
What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition by Rune Klevjer 243 Pages, Published 2022 by Transcript Verlag ISBN-13: 978-3-8394-4579-2, ISBN: 3-8394-4579-5 |
Game Design Workshop, Second Edition(2nd Edition) A Playcentric Approach to Creating Innovative Games by Tracy Fullerton , Christopher Swain , Steven S. Hoffman Paperback, 496 Pages, Published 2008 by Morgan Kaufmann Mobipocket_Ebook ISBN-13: 978-0-240-80974-8, ISBN: 0-240-80974-2 |
An Architectural Approach to Level Design by Christopher W. Totten 469 Pages, Published 2016 by Crc Press ISBN-13: 978-1-351-98292-4, ISBN: 1-351-98292-3 |
Codename Revolution The Nintendo Wii Platform by Steven E. Jones , George K. Thiruvathukal 216 Pages, Published 2012 by Mit Press ISBN-13: 978-0-262-30053-7, ISBN: 0-262-30053-2 |
Virtual Publics Policy and Community in an Electronic Age by Beth E. Kolko 422 Pages, Published 2003 by Columbia University Press ISBN-13: 978-0-231-52924-2, ISBN: 0-231-52924-4 |
Chaim Gingold