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Books by Chaim Gingold






Play Design
by Chaim Gingold
593 Pages, Published 2016
ISBN-13: 978-1-339-95625-1, ISBN: 1-339-95625-X






Third Person
Authoring and Exploring Vast Narratives (The MIT Press)
by Pat Harrigan, Noah Wardrip-Fruin, Lance Parkin, Walter Jon Williams, Paul Cornell, Kate Orman, Dave Sim, Rafael Alvarez, Robin D. Laws, Kenneth Hite, A. Scott Glancy, Greg Stafford, Monte Cook, Richard A. Bartle, Ken Rolston, Matthew P. Miller, Chaim Gingold, Norman Klein, Tamiko Thiel, Adriene Jenik, Sarah Lewison, Richard Grossman, David Kalat, Robert M. Price, William E. Mcdonald, Michael Bonesteel, Trina Robbins, Stanford Carpenter, Stuart Moulthrop, Sam Ford, David Lavery, Sean O'sullivan, Matt Hills, Anne Cranny-Francis, John Tulloch, Matthew G. Kirschenbaum, William H. Huber, Tanya Krzywinska, Ren Reynolds, Henry Lowood, Jason Mittell
Hardcover, 492 Pages, Published 2009 by The Mit Press
ISBN-13: 978-0-262-23263-0, ISBN: 0-262-23263-4






Building SimCity
How to Put the World in a Machine
by Chaim Gingold
488 Pages, Published 2024 by Mit Press
ISBN-13: 978-0-262-54748-2, ISBN: 0-262-54748-1






Third Person(Reprint)
Authoring and Exploring Vast Narratives (The MIT Press)
by Pat Harrigan, Lance Parkin, Paul Cornell, Kate Orman, Dave Sim, Rafael Alvarez, Kenneth Hite, Greg Stafford, Monte Cook, Ken Rolston, Chaim Gingold, Norman Klein, Tamiko Thiel, Adriene Jenik, Sarah Lewison, Richard Grossman, David Kalat, Trina Robbins, Stanford Carpenter, Michael Bonesteel, Stuart Moulthrop, Sam Ford, David Lavery, Sean O'sullivan, Matt Hills, Noah Wardrip-Fruin, Walter Jon Williams, Robin D. Laws, A. Scott Glancy, Richard A. Bartle, Matthew P. Miller, Robert M. Price, William E. Mcdonald, Anne Cranny-Francis, John Tulloch, Matthew G. Kirschenbaum, William H. Huber, Tanya Krzywinska, Ren Reynolds, Henry Lowood, Jason Mittell, The Mit Press
Paperback, 492 Pages, Published 2017 by The Mit Press
ISBN-13: 978-0-262-53379-9, ISBN: 0-262-53379-0






Space Time Play(1st Edition)
by Friedrich Von Borries , Steffen P. Walz , Matthias Böttger , Drew Davidson , Heather Kelley , Julian Kücklich , Steffen Peter Walz , Matthias Bèottger , Julian Kèucklich , Birkhã¤User Architecture , Birkhäuser Architecture
Paperback, 495 Pages, Published 2007 by Birkhäuser Architecture
ISBN-13: 978-3-7643-8414-2, ISBN: 3-7643-8414-X






What is the Avatar?
Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
by Rune Klevjer
243 Pages, Published 2022 by Transcript Verlag
ISBN-13: 978-3-8394-4579-2, ISBN: 3-8394-4579-5






Game Design Workshop, Second Edition(2nd Edition)
A Playcentric Approach to Creating Innovative Games
by Tracy Fullerton , Christopher Swain , Steven S. Hoffman
Paperback, 496 Pages, Published 2008 by Morgan Kaufmann
Mobipocket_Ebook
ISBN-13: 978-0-240-80974-8, ISBN: 0-240-80974-2






An Architectural Approach to Level Design
by Christopher W. Totten
469 Pages, Published 2016 by Crc Press
ISBN-13: 978-1-351-98292-4, ISBN: 1-351-98292-3






Codename Revolution
The Nintendo Wii Platform
by Steven E. Jones , George K. Thiruvathukal
216 Pages, Published 2012 by Mit Press
ISBN-13: 978-0-262-30053-7, ISBN: 0-262-30053-2






Virtual Publics
Policy and Community in an Electronic Age
by Beth E. Kolko
422 Pages, Published 2003 by Columbia University Press
ISBN-13: 978-0-231-52924-2, ISBN: 0-231-52924-4

All Authors

Chaim Gingold

Robin Laws

Walter Jon Williams

Scott Glancy

Matthew Miller

Richard Bartle

David Lavery

Sam Ford

Sean O'sullivan

Noah Wardrip-Fruin


All Bindings

Unknown

Hardcover

Paperback


All Editions

Reprint


All Years

2024

2017

2016

2009




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